Marsh, Tom S and Graham brave the winter weather and the chilly new year news dearth to discuss the combat depth of The Depths of Tolagal, the short distance left to travel of Distance’s early access the vehicular cheese-dream, and the not-dead-good execution of Deadnaut’s clever ideas.
Also discussed: Glasgow’s Saint Mungo; our recurring frustration with game names; our fear of roads; our fear of non-canonical game levels; the immersion of interface design; how deeply unerotic games are; how cooking compares to programming, and more.
- The Depths of Tolagal is the roguelike with the terrible name that Graham has been playing, though Return to Tolagal is a free predecessor that acts as a decent demo for its mechanics. Also there’s Escape from Tolagal.
- Brogue is another roguelike with mouse controls, except completely free.
- Distance is in early access, though it’s already wonderful.
- Deadnaut is not in early access, and that’s a shame. It’s a squad tactics game with a similar simulation of your character’s fears and prejudices as the last game from the same developer, Zafehouse Diaries.
- MirrorMoon has a lovely, deliberately obscure interface.
- It’s not erotic, but here’s Graham’s piece on Second Life’s sex industry from 2007, without the boxouts and trapped within CVG.
- Rob Smartman was actually Rod Humble, who left Linden Labs last year to start his own company.
- Here is a GIF of an exploding bear hitting a bird.
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