In which Marsh lovingly admires his gun in Counter-Strike: Global Offensive, and Tom S vaults theatrically over objects that make him look awesome while being concerned by the new Thief. Plus, Chris explains his plan for escaping from a burning building, and the importance of first impressions in indie first-person Lovecraftian roguelike voxel thing Eldritch.

Also discussed: micro versus macro strategy games, the upside to the bad interface in FIFA Ultimate Team, game development superteams, and whether trucks can switch places with their twins from the mirror universe.

Show notes