In which Marsh lovingly admires his gun in Counter-Strike: Global Offensive, and Tom S vaults theatrically over objects that make him look awesome while being concerned by the new Thief. Plus, Chris explains his plan for escaping from a burning building, and the importance of first impressions in indie first-person Lovecraftian roguelike voxel thing Eldritch.
Also discussed: micro versus macro strategy games, the upside to the bad interface in FIFA Ultimate Team, game development superteams, and whether trucks can switch places with their twins from the mirror universe.
Show notes
- The Elo rating system, frequently used in multiplayer games, and not to be confused with similar acronyms.
- Tactical Intervention, the interesting and shonky follow-up from Counter-Strike’s creator.
- Hidden Path Entertainment were the team that worked on Counter-Strike. They made Defense Grid: The Awakening, not Anomaly: Warzone Earth as we said during the show.
- Eldritch, co-created by David Pittman, former programmer on BioShock 2.
- Campo Santo, the South American-y sounding game development superteam founded by Jake Rodkin, Nels Anderson and Olly Moss. And not Viva PiƱata.
- Zeno Clash is from the Chilean ACE Team, who are also South American-y.
- Thassfurlissnin, erybody.
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