Marsh, Tom S and Graham brave the winter weather and the chilly new year news dearth to discuss the combat depth of The Depths of Tolagal, the short distance left to travel of Distance’s early access the vehicular cheese-dream, and the not-dead-good execution of Deadnaut’s clever ideas.

Also discussed: Glasgow’s Saint Mungo; our recurring frustration with game names; our fear of roads; our fear of non-canonical game levels; the immersion of interface design; how deeply unerotic games are; how cooking compares to programming, and more.

The place to discuss this episode is the Episode Discussion Forum.

You can also listen to this episode on our Youtube channel.

If you have a question for a future podcast, you can email us at questions@crateandcrowbar.com. You can also leave questions for us on the forum or tweet us @crateandcrowbar.

And if you’d like to follow us on Twitter individually, here we are:

Tom Senior
Marsh Davies
Graham Smith

Our intro music is by The Mandibles from their track Clambake. Many of the band members now tour as Count Bobo And The Bullion.

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